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Hủy diệt quest trong discord mà không cần làm gì?
Cách để hoàn thành quest discord mà không cần phải làm gì, chỉ cần treo máy!
Việc làm quest trong discord khá là tốn thời gian, nên sau 10p mày mò tui đã lên cái bài viết này để mọi người xem!!!
Vào việc luôn này:
B1: Cài đặt discord trên máy tính
Cài nó để hoàn thành được mấy quest cần chơi game!!!
*Note: nếu dùng discord bản stable (logo màu blurple) thì cần phải làm thêm những thao tác sau:
Nhấn vào để mở rộng
B1.1: mở %appdata%/discord/settings.jsonB1.2: thêm "DANGEROUS_ENABLE_DEVTOOLS_ONLY_ENABLE_IF_YOU_KNOW_WHAT_YOURE_DOING": true, vào một entry trong bảng json
B1.3: Đóng vả khởi động lại discord
B2: Mở Console bằng cách nhấn CTRL + SHIFT + I (hoặc F12 trên trình duyệt) và thêm doạn code sau:
Nhấn vào để mở rộng
delete window.$; let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]); webpackChunkdiscord_app.pop();
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z; let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP; let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z; let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z; let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP; let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z; let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1412491570820812933" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now()) let isApp = typeof DiscordNative !== "undefined" if(!quest) { console.log("You don't have any uncompleted quests!") } else { const pid = Math.floor(Math.random() * 30000) + 1000
const applicationId = quest.config.application.id const applicationName = quest.config.application.name const questName = quest.config.messages.questName const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2 const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"].find(x => taskConfig.tasks[x] != null) const secondsNeeded = taskConfig.tasks[taskName].target let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") { const maxFuture = 10, speed = 7, interval = 1 const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime() let completed = false let fn = async () => { while(true) { const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture const diff = maxAllowed - secondsDone const timestamp = secondsDone + speed if(diff >= speed) { const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}}) completed = res.body.completed_at != null secondsDone = Math.min(secondsNeeded, timestamp) }
if(timestamp >= secondsNeeded) { break } await new Promise(resolve => setTimeout(resolve, interval * 1000)) } if(!completed) { await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}}) } console.log("Quest completed!") } fn() console.log(`Spoofing video for ${questName}.`) } else if(taskName === "PLAY_ON_DESKTOP") { if(!isApp) { console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!") } else { api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => { const appData = res.body[0] const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
const fakeGame = { cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`, exeName, exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`, hidden: false, isLauncher: false, id: applicationId, name: appData.name, pid: pid, pidPath: [pid], processName: appData.name, start: Date.now(), } const realGames = RunningGameStore.getRunningGames() const fakeGames = [fakeGame] const realGetRunningGames = RunningGameStore.getRunningGames const realGetGameForPID = RunningGameStore.getGameForPID RunningGameStore.getRunningGames = () => fakeGames RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid) FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
let fn = data => { let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value) console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) { console.log("Quest completed!")
RunningGameStore.getRunningGames = realGetRunningGames RunningGameStore.getGameForPID = realGetGameForPID FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []}) FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) } } FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) }) } } else if(taskName === "STREAM_ON_DESKTOP") { if(!isApp) { console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!") } else { let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({ id: applicationId, pid, sourceName: null })
let fn = data => { let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value) console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) { console.log("Quest completed!")
ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) } } FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) console.log("Remember that you need at least 1 other person to be in the vc!") } } else if(taskName === "PLAY_ACTIVITY") { const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id const streamKey = `call:${channelId}:1`
let fn = async () => { console.log("Completing quest", questName, "-", quest.config.messages.questName)
while(true) { const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}}) const progress = res.body.progress.PLAY_ACTIVITY.value console.log(`Quest progress: ${progress}/${secondsNeeded}`)
await new Promise(resolve => setTimeout(resolve, 20 * 1000))
if(progress >= secondsNeeded) { await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}}) break } }
console.log("Quest completed!") } fn() }}* Nhớ nhận quest :)
thành quả:

Và Thế là xong, nhớ sử dụng cẩn thận không bị ban acc :)))
Hủy diệt quest trong discord mà không cần làm gì?
https://blog.harumi.io.vn/posts/tips/destroy-discord-quest/